1.1 Immediate feedback of conceptual understanding during lectures
Clickers, also known as student response systems, are interactive technology that allows lecturers to pose a question to an entire class and immediately collect and view all their responses. The lecturer also has the option to share the feedback with the students.
Affordances of clickers (PDF)
How to create a clicker activity in SUNLearn.pdf
View the steps of how to create a Clicker activity in SUNLearn.mp4
1.2 Creating student engagement in large classes
Flipped classroom teaching with podcasts
1.3 Bridging the gap of note taking and language barriers
Podcasts refer specifically to audio files that can be downloaded and listened to on any device, anytime that the user prefers. The term is however generically used to also include audio files with or without video.
Affordances of podcasts (PDF)
How to create a podcast with Camtasia Relay.pdf
How to create a podcast with Camtasia Studio.pdf
View the steps of how to create a podcast with Camtasia relay.mp4
1.4 Encouraging student engagement through motivation
Gamification with SUNLearn badges
Badges are digital tokens that are allocated to groups or individuals for adhering to predetermined criteria. In SUNLearn, these tokens display on the students’ profiles as a form of recognition or achievement. Many exercise apps, medical schemes etc. make use of badges to motivate user engagement.
How to manage Badges in SUNLearn.pdf
1.5 Creating student engagement through immediate feedback and gamification
How to create a quiz in Socrative.pdf
Socrative is a free online platform. It allows lecturers to pose questions on the fly, or create quizzes for students to complete individually or in groups. The group quizzes introduce a gamified environment where student teams compete against each other.