The Centre for Teaching and Learning invites all academics to a lunch-hour Auxin session.
Dr Samantha Adams, a senior lecturer in the Department of Industrial Psychology in the faculty of Economic and Management Sciences, will share research and experience on “Fun and Gamification in Higher Education”. From Dr Adams’s research on educational gamification, she will recommend how gamification tools can be applied to enhance students’ engagement in their own learning.
Time: 17 September 2019 12:45 – 13:45
Venue: Den Bosch, 41 Victoria Street (opposite House Skuilhoek and directly behind the Conservatoire) on Stellenbosch campus. For more information and to RSVP contact (021 808 9761) or email@example.com.
Examining the use of gamification as a pedagogical tool to support student engagement in higher education . A significant predictor of student success is student engagement that is underpinned by the provision of educationally purposive activities. Strategies for facilitating student engagement are well documented and with the increased use of technology, these strategies have also been extended to online environments yielding new avenues for creative and innovative approaches that support purposive educational practices. A recent addition to game-inspired interventions in education is educational gamification, which offers tools to design learning environments that stimulate motivation and foster engagement.