Division of Physiotherapy
FNB-3D Movement Analysis Laboratory - Equipment
Vicon motion analysis
We have an eight camera Vicon motion analysis system with integrated 2D video capability.Vicon is regarded as the gold standard of all motion analysis systems in terms of advanced technology and accuracy. It has the ability to detect gross limb movements as well as small movements of the hands and feet.
This system analyzes movement in three planes of movement and in real time at 240Hz (i.e. 240 frames per second). In the past, this technology has mainly been used in the field of research but nowadays, it has greater clinical application in terms of rehabilitation in movement disorders.
The Vicon system is synchronized with a Bertec forceplate which is embedded under the floor. This plate measures the size of and direction of forces acting on all joint or body segments in three dimensions.
The Moven inertial motion capture system is an easy to use, cost effective, tool for full body human motion capture. The Moven system is based on the Xsens miniature inertial sensors and wireless communication solution which combines with advanced sensor fusion algorithms taking into account biomechanical constraints. The Moven is a completely portable system. It is not restricted to a studio or a laboratory. It can be used anywhere: outside, in the office and on the work floor. There are no limitations in measurement volume (except the wireless range).
I-Scan pressure mapping system
I-scan is a pressure mapping system for biomechanical applications. These include interface pressure measurements in articulating joints, between the body and the environment.
The I-Scan consists of a thin film pressure sensor with which dynamic and static interface pressures can be measured and monitored in real time. A diverse range of sensor shapes are available which makes this sensor applicable in a wide variety of applications.
Virtual reality technology which allows a user to interact with a computer-stimulated environment, be it real or imagined. Virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones. Users can interact with the system via an input device such as a mouse, joystick or keyboard.