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Auxin: Using gamification techniques for online tutoring
Start: 25/04/2017, 12:45
End: 25/04/2017, 13:45
Contact:Nothemba Nqayi - 0218083717
Location: Den Bosch, 41 Victoria Street

Using gamification techniques for online tutoring

The Centre for Teaching and Learning hereby invites you to a lunch-hour "padkos session" as part of the Auxin Project. The Auxin Project aims to create growth opportunities for SU lecturers.


Ms Kayla Lawson from the Science Faculty

During this Auxin session, Kayla Lawson will reflect on an e-tutor programme she designed to respond to the challenges of increased class sizes, which leads to tutoring becoming more expensive and less accessible to students at risk.  The e-tutor programme uses concepts of gamification to teach the basics of Microbiology. The e-tutor program is easy to run, monitor, and use.  Setting up the game on the institutional Moodle platform can cause some level of difficulty, but once the structure is in place, it is easy to modify.  The e-tutor was tested in 2016 on a first-year sub module in Biology and received positive and insightful feedback from students.  We believe that this played an integral part in student success rate, and contributed to the positive learning experience of students.



Tuesday, 25 April 2017 from 12:45 to 13:45 ("padkos" will be provided)


Den Bosch, 41 Victoria Street (opposite House Skuilhoek and directly behind the Conservatoire)

There are only 15 places available. Please contact Nothemba Nqayi at or 021 808 3717 to reserve your place.

[A podcast will be available on the CTL website after the session: ]